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FF14 Players Think It’s Time Healers Got A Major Rework


Final Fantasy XIV fans are having a debate over what the healer role should look like going forward. The MMO’s next expansion, Dawntrail, releases this summer and will bring with it a myriad of new features and changes to how the game will play. Recently a benchmark for the expansion was released which, on top of letting players gauge how ready their PCs are for Dawntrail, showed off some new skills for the game’s many jobs. This has led many to wonder if healers are too much, or not enough, of a DPS role.

To understand the debate, we need to dig into what the healer job role entails as it exists in FF14. Every job has two types of skills, off global cooldown (or ogcd) skills and global cooldown (gcd) skills. The global cooldown is essentially a timer that limits how often players can use skills. In FF14’s case, that timer is set to 2.5 seconds. Ogcd skills can be activated outside of the timer limit. When it comes to healer jobs (White Mage, Sage, Scholar, Astrologian), players need to balance both healing and damage dealing across their ogcd and gcd skills.

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