The game runs and shows perfectly in Editor, but when I make a build, terrain and some other objects become invisible. This happens the same in both Legacy (Standard) and URP.
I tried to create shader variants, and the “Always Included Shaders”, added Standard shader, Terrain etc. to there, but still the same results.
The build has errors like:
"Shader Universal Render Pipeline/Nature/SpeedTree8, subshader 0, pass 1, stage all: variant _WINDQUALITY_NONE not found.
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)