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unity – Terrain and SpeedTree objects render correctly in Editor, but not in Build in both Legacy and URP


The game runs and shows perfectly in Editor, but when I make a build, terrain and some other objects become invisible. This happens the same in both Legacy (Standard) and URP.
I tried to create shader variants, and the “Always Included Shaders”, added Standard shader, Terrain etc. to there, but still the same results.

The build has errors like:

"Shader Universal Render Pipeline/Nature/SpeedTree8, subshader 0, pass 1, stage all: variant _WINDQUALITY_NONE not found.

UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)

Editor View
1- Editor View

Build View
2- Build View [Running On Bluestacks]

Errors occured in build
3- Runtime Errors in Build

Graphics Settings
4- Graphics Settings

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