I’ve been looking for a tutorial and am hoping that someone can point me in the right direction.
I’m working on a FPS game in Godot, and I want to be able to drop a flare on the ground at the players position.
I created a scene with a “flare”, which right now is basically just a sphere mesh instance and an omni light child.
In my player.gd I have something like this:
var instancedFlare = preload("res://flare.tscn")
func _physics_process(delta):
if Input.is_action_just_pressed("drop_flare"):
print("Flare!")
which prints Flare! to the output when I hit F or Y on the controller.
So I’m hoping there is a nice tutorial for spawning an object and placing it at the players position in the world that I haven’t managed to find yet.
Thanks!