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rpg – Why do MMOs use different skeletal rigs when one could easily and cheaply do the job?


MMOs use a different skeletal armature for pretty much every class, meaning that if you pick a paladin or knight you will never be able to wear archer clothing or use archer abilities because they don’t fit with the same animations or are not weight painted for the same skeleton. And you’ll also see ridiculous things like not being able to wear a hat…because it’s not for your class…a’ight brb gonna go take a diploma in archery so I can wear this hat.

Why do they do it?

I mean, it’s extra work for a reason that I don’t understand.

There must be a logical reason why they decided to pay modellers and animators for extra work that seems futile… like that’s millions of dollars and hundred of hours of work, gone to thrash… for what?

The question is asking a logical reason why a multi-billion dollar company would choose the most expensive, most time consuming solution to wanting to have different classes/genders/races..

if/else statements or match var do the same thing and accomplish the same class balancing with less cost, it’s like a few hours of coding vs a few weeks of modelling and animating

(I used to do stuff on DeviantArt with ripped models, so I know for a fact that most mmos do use different rigs for things like female human mage vs female human warrior… same gender same species but a different rig based on class)

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