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physics – Is it possible to design character movement system with Bezier Curves?


For context, I’m trying to create a really dynamic and fast character. That can suddenly move slow, fast, zap into places, dash, and hover in place.

Say that I want to make a character accelerate a certain way when pressing “W”. Then, I could easily create an animation of the character moving by using bezier curves in Blender.
In the actual game, Is it possible to allow the player to move the character by any bezier curve?
I know that one other way is to just use physics for the character and tweak some values until you get the velocity and movement that you want, but I’m wondering if there’s a more intuitive way to do it like bezier curves.

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