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How to make smooth movement for a tunnel traveling music game?


I’m creating a music game where the player is traveling inside a tunnel and can create twists and turns while listening to music. Here’s what it currently looks like: https://imgur.com/a/AdZQuaN

I’m looking for advice on how to make the movement really satisfying. Currently, the movement is just like: if the player presses, for example D, the tunnel is transformed to the right according to some constant speed.

I think the aim is that the player can move freely however they want, but I want to make it so that the movement feels great when hitting it on beat.

I’m thinking of maybe bezier curves?

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