What is a better way to create moving frontline animation in Unity?
Hi, I’m new in the Unity and I’m interested to create a moving frontline map animation for a strategy game.
Here is what I want to do with animation.
Red: Frontline, Green: My Territory, Blue: Enemy Territory
My idea is use “Polygon” and “vertex” to create this animation.
For example, Polygon1 (with multiple vertex) describe “My Territory” and trough animation.
Purple dot: vertex
I can move the position of vertex in each milisec to generate a moving frontline.
Is this a good idea? Or is there any other better option?
I saw a comment that suggest to use “Voronoi Diagram” but which one sounds better?