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Blizzard’s internal Diablo 4 playtests are a ‘cursed problem’ where ‘to really test our game, you need to spend your life playing our game,’ designer says


Diablo 4’s lead class designer called trying to test an action RPG made to be played for hundreds of hours “a cursed problem” that would take “more hours than what you would normally expect someone to work at a job,” in an interview today with Diablo 4 streamer Raxxanterax.

Jackson was answering a question about how the team incorporates player feedback and internal playtesting into Diablo 4’s development. He said the live team regularly monitors feedback from Reddit, streams, and the forums but also spends every day playing the game on their own, keeping a list of things that could be better.

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